Jump between colonies and more production info
Thank you all for the feedback you’ve given on Trappist! This update adds some of the most often requested features: a panel to switch between colonies, consumption and production rates in tooltips and space bar
as the default key to pause/resume.
New Colony Panel
There is now a new panel to quickly switch between colonies. It shows a colored icon for each settled colony, and can be expanded to show the colony names or be disabled in the Options menu. Clicking on any icon works pretty much the same as clicking on the colony names while in space. You also have the option to send a selected ship straight to that colony. When a colony is running into a serious resource shortage, the icon will flash a red alert and the tooltip will tell you exactly which vital resources are running out.
Production and consumption information
The resource related tooltips now include the total production and consumption on the colony. This information is also available while transferring resources and setting up trade routes.
The top bar now shows Silicon, Computer Chips and Plasteel after you unlock these resources by expanding your colonies. The vital consumption resources for a colony (Oxygen, Water, etc. depending on the colony) are always displayed, and will alert you when they are running out.
On the construction panel, the tooltip will show how many buildings you already have of that type. When you place a building, the top bar will show the resources you need.
Trade routes
The trade route UI has received some fixes and tweaks that make it much easier to use. Most noticeable is that the trade route panels now adjust their position so they won’t overlap each other. And the resource transfer icons won’t pop up when the ship lands at a colony while you’re adjusting the trade route.
Changes to default keybindings
Many games use the space bar to pause/resume the game, and it felt odd that in Trappist the space bar takes you to space instead. Now the default key to return to space is changed to tab
, and space bar
will pause/resume the game like you’d expect.
The full list of changes to keybindings is in the changelog below.
The new defaults won’t apply automatically if you’ve made your own changes. You can use “Options menu -> Keybindings -> Restore Defaults” to reset all keybindings to the new default.
Graphics improvements
There are some graphical improvements as well. The shadows should no longer have any unintended gaps and the shadow maps are now at a higher resolution (up to 8k on Ultra). Trappist now uses Unity’s Forward+ renderer for all quality levels. This allows for many more active lights at once and a large base now looks much more interesting, with all the factory and cargo drone status lights visible.
Thank you all for your feedback!
The changelog for v1.0.11:
- Add Colony Panel to allow fast switching between colonies.
- Add production and consumption totals to various relevant tooltips.
- Show additional resources in the top bar as the game progresses.
- Show construction resources in the top bar while placing buildings.
- Improve the population and energy tooltips in the top bar.
- Improve tooltips for transferring resources between the cargo ship and colony.
- Show number of existing buildings in the construction panel tooltip.
- Changes related to keybindings:
- Add ‘space bar’ to Pause/Resume the game. This is in addition to
1,2,3,4
to control the game speed. - Change Jump to Space/Jump to colony to use
tab
/shift+tab
instead ofspace
/shift+space
. - Remove the default keybinding to switch between panels (previously
tab
). - Add
h
keybinding (in addition toHome
) to “Move to Colony Hub”, especially useful for macOS users without aHome
key. - Show secondary keybindings in tooltips.
- Add ‘space bar’ to Pause/Resume the game. This is in addition to
- Fix the pause/resume wording in the Cryo Pod tooltip.
- Prevent trade route panels from overlapping (somewhat, still a work in progress).
- Fix various smaller UI issues related to trade routes.
- Fix menu opening/closing animation from locking the game when repeatedly opening and closing the game with some unfortunate timing.
- Fix unreached colony tiers not marked as unreached in the population panel.
- Improvements to when the camera allows relative motion while following a moving Ark or planet.
- Add animation to the Helium-3 Harvester
- Fix missing outline on range indicators for storage depots when using Ultra quality settings with MSAA.
- Switch to the Forward+ renderer for all quality levels. Previously this was only used on Ultra.
- Increase maximum number of visible point lights on Low, Normal and High quality levels due to the Forward+ renderer.
- Improved overall shadow quality.
- Improved the timing of some tutorial messages.
- Minor performance and memory improvements.
- Upgrade to Unity 6000.0.47.
Files
Get Trappist
Trappist
Colonize and explore the Trappist-1 solar system in this story-driven colony builder
Status | Released |
Author | Sirrah |
Genre | Simulation |
Tags | base-building, City Builder, colony, colony-sim, Exploration, resource-management, Sci-fi, Space, Trading, Tycoon |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Reordering colonies in a trade route3 days ago
- New buildings, resources and aliens! And a sale!63 days ago
- Explore Trappist-1 in the Space Exploration Fest, upcoming patchesSep 02, 2024
- v1.0.9 - Configurable keybindings in tooltips and moreMay 31, 2024
- Keybindings and controller supportApr 15, 2024
- v1.0.6 - Story guidance and more fixesMar 22, 2024
- Improvements to camera movement, zoom, and more - Patch v1.0.4Mar 16, 2024
- v1.0.1 Bug fixes and time controlMar 09, 2024
- Steam releaseMar 01, 2024
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