Fixes and improvements for ship movement


The recent addition of the Colony Panel exposed some issues with how the cargo ships handle movement orders. Especially while the game speed is set to paused. This v1.0.13 update fixes the reported issues and adds some improvements.

You can now give repeated orders to a cargo ship, while it is at a landing pad, with the game paused, without issue. Other similar cases are also resolved.

This issue happened because ships can be in a “transition state” for taking off from a landing pad, going into space or going down into a colony. Most movement orders given while the ship is in that state were ignored, except for those given through the colony panel.

This update lets the cargo ship accept new orders while it is in that transition state. If you’ve sent a ship into space, but you’ve forgotten your towel, you can order the ship to go back immediately.

As a bonus, the animations for going into space, into a colony and taking off from the Ark are now much smoother. The ship properly turns towards where it’s going. The ship model no longer clips into the planet when going into a colony. When going back to space, the ship picks a random offset so ships that come up together no longer appear at the exact same location.

Finally, there are some improvements to how the waypoints for a selected ship are drawn. It should now better show where it’s going, especially for longer routes that go from Colony A, to space, to Colony B.

Thank you to all who reported these issues on the Steam forum!

The changelog for v1.0.13:

  • Accept new movement orders for the cargo ship while it is landing on a space port or moving to and from space.
  • When needed, cancel a cargo ship transition to space or a colony for faster turnaround times.
  • Smoother animations for cargo ships going to a colony or back to space, or lifting off from the Ark.
  • Fix unresponsive cargo ship after a movement order is given through the colony panel, while the cargo ship is in a transition state.
  • Fix drawing of waypoint lines for routes that span multiple colonies.
  • The console window (~) opening and closing animation is now independent of the game speed. Making it possible to open the console while the game is paused.

Files

trappist-windows.zip 283 MB
Version 1.0.13 4 days ago
trappist-mac.zip 300 MB
Version 1.0.13 4 days ago
trappist-linux.zip 311 MB
Version 1.0.13 4 days ago

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