Reordering colonies in a trade route


This v1.0.12 update builds on last weeks QoL additions and focuses on the trade routes.

You can now change the order of trade stops within a trade route. This should help with untangling and optimizing trade routes.

Something else you might notice, the trade routes now use small arrows (instead of dashes) to give a visual indication of the direction of the trade loop. And when you start a new trade route, or resume a paused route, the cargo ship will always start at the nearest colony.

Thank you all for your feedback!

The changelog for v1.0.12:

  • Add buttons to reorder trade stops within a trade route.
  • Trade route lines now show the direction of the trade route.
  • Scale the trade route line width based on the camera distance and UI scale (ctrl+- and ctrl+=).
  • Hide trade route lines while the main menu is displayed.
  • On starting or resuming a trade route, the cargo ship will start at the nearest colony.
  • On removing the current target stop from a trade route, the cargo ship will immediately continue to the next stop.
  • Fix missing tooltip due to an exception while calculating the consumption rate. Especially noticeable when first transferring population to an empty colony while the game is paused.
  • Fix the “Move to Colony Hub” action on the colony panel when underwater on Zima.
  • Add cheat code (shift+f6) to warp a selected ship to the cursor location. To Enable cheat codes open the console with ~ and type flag cheatcodes.
  • Prevent the “spawn cargo ship” cheat code (f6) from spawning ships in invalid locations.

Files

trappist-windows.zip 283 MB
Version 1.0.12 4 days ago
trappist-mac.zip 300 MB
Version 1.0.12 4 days ago
trappist-linux.zip 311 MB
Version 1.0.12 4 days ago

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