Reordering colonies in a trade route
Trappist » Devlog
This v1.0.12 update builds on last weeks QoL additions and focuses on the trade routes.
You can now change the order of trade stops within a trade route. This should help with untangling and optimizing trade routes.
Something else you might notice, the trade routes now use small arrows (instead of dashes) to give a visual indication of the direction of the trade loop. And when you start a new trade route, or resume a paused route, the cargo ship will always start at the nearest colony.
Thank you all for your feedback!
The changelog for v1.0.12:
- Add buttons to reorder trade stops within a trade route.
- Trade route lines now show the direction of the trade route.
- Scale the trade route line width based on the camera distance and UI scale (
ctrl+-
andctrl+=
). - Hide trade route lines while the main menu is displayed.
- On starting or resuming a trade route, the cargo ship will start at the nearest colony.
- On removing the current target stop from a trade route, the cargo ship will immediately continue to the next stop.
- Fix missing tooltip due to an exception while calculating the consumption rate. Especially noticeable when first transferring population to an empty colony while the game is paused.
- Fix the “Move to Colony Hub” action on the colony panel when underwater on Zima.
- Add cheat code (
shift+f6
) to warp a selected ship to the cursor location. To Enable cheat codes open the console with~
and typeflag cheatcodes
. - Prevent the “spawn cargo ship” cheat code (
f6
) from spawning ships in invalid locations.
Files
trappist-windows.zip 283 MB
Version 1.0.12 4 days ago
trappist-mac.zip 300 MB
Version 1.0.12 4 days ago
trappist-linux.zip 311 MB
Version 1.0.12 4 days ago
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Trappist
Colonize and explore the Trappist-1 solar system in this story-driven colony builder
Status | Released |
Author | Sirrah |
Genre | Simulation |
Tags | base-building, City Builder, colony, colony-sim, Exploration, resource-management, Sci-fi, Space, Trading, Tycoon |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Jump between colonies and more production info4 days ago
- New buildings, resources and aliens! And a sale!65 days ago
- Explore Trappist-1 in the Space Exploration Fest, upcoming patchesSep 02, 2024
- v1.0.9 - Configurable keybindings in tooltips and moreMay 31, 2024
- Keybindings and controller supportApr 15, 2024
- v1.0.6 - Story guidance and more fixesMar 22, 2024
- Improvements to camera movement, zoom, and more - Patch v1.0.4Mar 16, 2024
- v1.0.1 Bug fixes and time controlMar 09, 2024
- Steam releaseMar 01, 2024
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