New buildings, resources and aliens! And a sale!


This update has gotten a bit bigger than planned. The main addition is a new storyline, which introduces a new alien race that has been waiting at the edge of the Trappist-1 system.

Just in time for the City Builder & Colony Sim Fest 2025.

New buildings and resources

There are 7 new buildings specific to Zima Blue, both above and below the water. And some changes to existing buildings.

The Seaweed Aqua Farm is changed. It no longer produces Health Drinks, but actually harvests Seaweed. The Seaweed can then be processed in the Health Drink Distillery, the Bioplastics Plant or in the Bath Towel Press, for some much-needed luxury Bath Towels.

Within the high pressure environment of the deep ocean, we can form Manganese Nodules into miniaturized Holo Toys:

There are a few more new buildings, and the aliens have a few buildings of their own. Which I’ll gladly let you discover for yourselves!

New research projects

Studying the [spoiler]Zima Reactor[/spoiler] improves the output of the Fusion Reactor. And you can now build Fusion Reactors on any planet.

A second new research project utilizes alien technology to upgrade your ships engines and lets you build any number of Flux Capacitors on the Ark for an even bigger boost.

Performance and graphical improvements

This update includes various performance improvements. Most notable are the improved load times for large save games. And fixing the occasional stutter when the game updates the navigation mesh after placing a building.

More buildings now have animations, and animations that correctly show whether they are actively working.

And there is now a dust cloud effect when you place a new building. With different color and gravity effects for each planet.

Multi-touch on Steam Deck and Linux

This update uses Unity 2022.3.60, which includes a fix for multi-touch on Linux and Steam Deck. This means you can use two-finger gestures to rotate and zoom the map. On top of the regular gestures to order ships around etc.

On Steam Deck this might require you to set the “Touchscreen Mode” to “Touch API Pass-through” in “Edit Steamwork Settings -> Application -> Steam Input”. This should now be the default setting for Trappist.

On Windows, multi-touch already worked fine. Are there many players with 2-in-1 devices around? Let me know if you use your touchscreen or Steam Deck for playing Trappist.

Enjoy the City Builder & Colony Sim Fest 2025!

The changelog for v1.0.10:

  • Add 7 new buildings specific to Zima Blue.
  • Add the Flux Capacitor to boost the speed of the Ark.
  • Add a new site to Zima with its own story.
  • Add 2 new achievements.
  • Seaweed is now a distinct resource that can be made into Health Drinks, Plastics or Bath Towels.
  • A new research project to increase the output of the Fusion Reactor.
  • A new research project to improve the Cargo Ship and Ark movement speed and maneuverability.
  • Tweaks to the construction costs of some buildings on Zima.
  • Renamed Wind Mill to Wind Turbine.
  • The “Go to Hub” action (default keybinding: Home) now focuses the center of the Ark instead of the Bridge. This makes it much easier to build while the Ark is moving.
  • If there is no Hub in the current site, the “Go to Hub” action will home in on your Cargo Ship.
  • Tweaks to available resources at game start.
  • Show particle effect when placing buildings, tailored to each planet.
  • The Fusion Reactor can now be build on any colony.
  • Decreased the production rate of the Helium-3 Harvester.
  • Many building animations now represent whether a building is active or inactive.
  • Prevent paused Shipyards, Robot Assembly Lines and other manual factories from resuming after loading a save game or removing a product from the queue.
  • Add dedicated button and configurable keybinding (defaults to shift+space) to dive into Zima’s ocean.
  • Add option to disable the regular scroll zoom to dive into Zima’s ocean.
  • Improved zoom behavior when moving into and out of Zima’s ocean.
  • Add (under)water environmental sounds to Zima.
  • Hide empty building tabs from the construction panel.
  • Move the Algae Farm to the Factory tab of the construction panel.
  • Fix newly built Cargo Ships disappearing from save games.
  • The construction button tooltip now shows if a building requires a Floater.
  • Adjust the default UI scale on widescreen displays (21:9 and wider). You can adjust the scaling with the ctrl+= and ctrl+- keys or through the Options menu.
  • Set a lower bound for minimum UI scale to accommodate larger and wider displays.
  • Fix animated text appearing outside the text balloon.
  • Improved performance when (un)loading large save files.
  • Improved responsiveness when updating navmeshes.
  • Improvements to pathing for Cargo Ships and smoother lift-offs and landings from landing pads.
  • Fix Cargo Ship movement orders when zoomed out at Haven.
  • Fix Cargo Ship engine particles not reappearing after culling.
  • Improved performance by adding object pools for building status indicators.
  • Minor performance improvement on the construction panel.
  • Fix NPE when triggering the software cursor early on in the loading process.
  • Fix empty tooltip when a new resource type is stored while the depot panel is open.
  • Use appropriate plural or singular forms to refer to resources in tooltips.
  • Tweaked behavior for some of the cheat codes.
  • Reduced texture size for Low and Normal quality settings.
  • Fix using the arrow keys and backspace when entering a name for a new save file.
  • The output icon on production panels now only flashes if the production problem is with the output itself, e.g. full storage.
  • Enforce relevant building requirements when starting certain research projects.
  • Fix cargo drones attempting deliveries at deactivated factories.
  • Fix buildings placed while the game is paused can now be selected without resuming the game.
  • Reverse ordering of tags in the messages panel. The newest tags are now shown at the top.
  • Fix map label text position not matching with its line.
  • Fix map label line length occasionally not matching the label text.
  • Minor text changes to dialogs and task descriptions.
  • Fix multi-touch on Linux and Steam Deck.
  • Upgrade to Unity 2022.3.60.

Files

trappist-windows.zip 278 MB
Version 1.0.10 12 days ago
trappist-mac.zip 297 MB
Version 1.0.10 12 days ago
trappist-linux.zip 305 MB
Version 1.0.10 12 days ago

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